Digital products shape how people learn, work, shop, access services, and connect with others. When products are not designed with inclusion in mind, they can create barriers for many users, including people with disabilities. According to the World Health Organization, about 1.3 billion people experience significant disability (about 1 in 6 people worldwide).
Inclusive design is a practical way to build digital experiences that work for a wider range of people from the start. It helps teams reduce barriers earlier, improve usability, and strengthen product quality over time.
Inclusive design is a design approach that draws on the full range of human diversity and emphasizes learning from people with different perspectives and needs. Microsoft describes inclusive design as a methodology that enables and draws on human diversity in its Inclusive Design toolkit materials.
Inclusive design is not “designing for one group.” It is recognizing where exclusion happens, then making choices that reduce barriers, especially for people most likely to be left out by default assumptions.
Digital accessibility means that people with disabilities can perceive, understand, navigate, and interact with digital content and functionality, including with assistive technology (AT) such as screen readers, screen magnifiers, and speech input. If you need a quick primer, start with the Introduction to Web Accessibility (W3C) and the overview of tools and techniques people use to access digital technology (W3C).
Inclusive design is broader than accessibility, but accessibility is a core outcome of inclusive design when teams build with disability access in mind from the beginning.
Inclusive design benefits users and organizations.
This article is for informational purposes and does not provide legal advice. Legal requirements vary by jurisdiction, sector, and product.
Microsoft’s toolkit emphasizes three principles that translate well to digital product work.
Exclusion occurs when teams design for “average” users and overlook common edge cases in real life. Inclusive design starts by identifying where users are likely to face barriers (visual, auditory, motor, cognitive, language, and more).
A practical way to recognize exclusion is to review critical user journeys with accessibility in mind (sign-in, checkout, account management, support flows), then validate with people who use assistive technology.
Inclusive design improves when teams learn directly from users with lived experience. That includes involving people with disabilities in research, design reviews, and usability testing, not only at the end.
W3C notes that when developing or redesigning a site, it helps to evaluate accessibility early and throughout development because it is easier to address problems earlier.
Designing for specific accessibility needs often improves the experience for a much wider audience.
For example, captions are essential for people who are Deaf or hard of hearing and also help in loud or quiet environments, as shown in Video Captions (W3C Perspectives).
You do not need a complete rebuild to start. These fundamentals support inclusion across content, design, and engineering.
Automated checks can find many issues quickly, but they cannot determine full accessibility on their own. W3C notes that tools cannot check all accessibility aspects automatically and human judgment is required.
Aim for a balanced approach:
Inclusive design is most effective when it is integrated from the beginning and revisited over time. W3C provides a helpful framework in Planning and Managing Web Accessibility.
Inclusion is not a one-time achievement. User needs evolve, technology changes, and products grow. Inclusive design works best as a continuous cycle of learning, feedback, and improvement.
When accessibility and inclusion guide design decisions, digital products become more usable, more resilient, and more supportive of real human diversity.